I have yet to find a way to make 3d Coat do this because it wants to set up a sharp cliff-edge at the edge of every brush if I leave Depth on even slightly.ģd Coat is the winner here, because one, it sets up layers just like a 2D program, and two, it actually registers alpha channels when you don't paint a full opacity onto a layer. It's also vastly easier to simultaneously paint a detailed displacement and a diffuse texture. General handling of brushes is a bit more straightforward and doesn't require you to squint at a "depth" modifier that screws up your concept of displacement (that always drives me crazy in 3dCoat). Zbrush has it all over 3d Coat, with the ability to set up alphas separate from brushes adding tremendous additional versatility. 3d Coat's saves are a more normal affair as 3d programs I've used go. This is one of the lovely things that makes Zbrush such a joy to work with because of its *ahem* unique *ahem* interface, and I say that as a long-term user of Blender, which wears its interface as Jabba the Hut would wear a tiny top hat. Both of them are also lying, because they're going to save about ten minutes before the crash, before you actually did half of what it is now erasing. They both claim to save your progress before doing so. As a beginner you may need to start with 3d Coat, make some money, and then add Zbrush later (as I did), since 3d Coat costs about half as much. I think it will become clear why I think owning both is a good idea. This is just what I've noticed with what I've been using them for (mainly texturing). For one thing, I've never really tried to sculpt new geometry in 3d Coat. This won't be a complete comparison by any means.
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